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Analog Obsession releases RazorClip (VST3, AU & AAX)

Analog Obsession has released RazorClip, an analog based clipper plugin.

Features:

  • MODEL: 5 different model for different clipping circuit. Models are fully ‘ideal’ analog modeled. No specific model or hardware.
  • GAIN: 24dB gain compensated input will help you to set clipping level.
  • OUTPUT: +/- 24dB clean output level controller.
  • BLEND: Will blend processed and unprocessed signal.
  • I/O: Bypass.
  • Resizable interface. Simple « Bottom Right Corner Handle » to resize. 50% to 200%.

Pricing & Availability

RazorClip is free / donationware available in VST3, AU and AAX plugin formats for macOS and Windows.

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UnitedPlugins releases FirePreamp with an 80% intro discount

UnitedPlugins has announced the release of FirePreamp, a new audio utility developed by FireSonic. Designed to serve as the initial step in a signal chain, the plugin aims to streamline the preprocessing stage of mixing by addressing gain staging, noise, and signal coloration in a single interface.

FirePreamp combines technical utility with analog-modeled saturation, allowing users to prepare audio tracks before applying further processing. The interface is built around the concept of solving technical issues—such as low-end rumble and noise—while simultaneously offering options for tonal shaping.

Key Features:

  • Automatic Gain Staging: The Detect Input Level function analyzes the incoming audio signal and automatically sets the optimal input gain, ensuring internal processing engines operate at the intended level.
  • Spectral Gating: Unlike standard gates, FirePreamp includes a Focus control. This allows the gate to trigger based on a specific frequency (such as a snare fundamental) while ignoring bleed from other parts of the spectrum.
  • Dynamic Processing: The Punch module provides smooth, analog-style dynamic consistency, while the Transient shaper allows for the sculpting of the attack stage on percussive instruments.
  • Color and Clarity: Users can apply character using the Color section, which features four saturation modes (Soft to Rough). Additionally, the Clarity module utilizes a modern algorithm to brighten the spectrum and improve definition.

Pricing & Availability

FirePreamp is compatible with VST, VST3, AU, and AAX formats on macOS and Windows.

It is available now for an introductory price of €12 (regularly €59) until the end of March 2026. A 15-day fully working trial version is available for download at the UnitedPlugins website.

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This one-of-a-kind synth is made almost entirely of e-waste

Telstra x The Avalanches e-waste synth

Australian telecommunications company Telstra has teamed up with electronic music group and fellow Aussies The Avalanches to create a fully functional synth from over 80% repurposed e-waste items like mobile phones, games consoles and old electronic cables.

The one-of-a-kind “e-waste” synth – created to raise awareness of the growing problem of e-waste in Australia – will be on display in the window of Telstra’s Melbourne Discovery Store through March and April.

In a blog post on Telstra’s website, the company describes the country’s “mounting” e-waste problem, noting that by 2030, it’s estimated the country will produce 657,000 tonnes of e-waste every year – roughly the weight of 12 Sydney Harbour bridges or 19,000 Melbourne trams.

Put simply, e-waste refers to old electronic items and devices that are no longer used, like broken or outdated mobile phones – and their accessories and chargers.

“Instead of tossing them in the trash, they need special recycling because they’re full of stuff that can harm the environment, but they also contain valuable materials we can reuse,” Telstra says.

The company says Australia’s e-waste problem is significantly worse than the global average, with around 20kg of e-waste produced per person per year, compared to the global average of 7kg.

The new synth comes as part of a wider initiative by Telstra, Second Life Sounds, which centres around its goal to reuse, recycle, repair or donate one smart device for every two devices sold by 2030. 

“We wanted to show that e-waste can be repurposed into something that people can relate to universally,” says Robbie Chater of The Avalanches. “Through music, we have tried to demonstrate the amazing link between sustainability and creativity.”

You can learn more about the new one-of-a-kind “e-waste” synth at Telstra.

The post This one-of-a-kind synth is made almost entirely of e-waste appeared first on MusicTech.

Strange Audio DSP updates maniFold Omega to v1.1

Strange Audio DSP has updated maniFold Omega, a hybrid real-time effect processor that blends real-time micro-looping, granular fx, spectral-style delay processing, and feedback-based textures, to v1.1.

New Features

Two New Playback Algorithms:

  • Butterfly — Each playhead now has a 50% chance of playing in reverse, introducing organic, unpredictable movement into your textures.
  • PRISMA — Reversed playheads with a 50% probability of transposing to the 5th. Enable Octave Jitter and that interval extends to 19 semitones for wide, shimmering harmonic clouds.
  • You will find new Playback Algos menu under Playback Control tab.

Direct Playhead-to-Buffer Feedback

  • Route playhead output directly back into the record buffer.
  • Self-generating textures, evolving drones, and feedback loops.
  • New Param RecBufferFdbck available from Settings section.

Drag & Drop Audio Files to Buffer

  • Drag audio files straight from your DAW browser into the maniFold Omega buffer. No bouncing, no importing.
  • Requires a DAW with VST3 file drag-and-drop support — if yours doesn’t, use the Load Buffer option in the Settings menu.

LFO Modulation Spread

  • A new LFO Spread parameter in the Settings section lets you offset the modulation phase across Delay network, adding width and movement to the stereo field.
  • New Param LFOSpread available from Settings section.

Integrated Limiter & Input Soft Clipper

  • A limiter and soft clipper are now built into the signal path, keeping things under control at high feedback and density settings.

Playhead Bounds

  • A new Bounds mode fades playheads out as they reach the end of the buffer — no more clicks at buffer boundaries.
  • New Param PlayHeadsBounds available from Settings section.

Preset Manager Relocated

  • The preset manager has moved out of the settings menu to the top center of the UI for faster access during sessions.

Bug Fixes

  • Fixed buffer state not saving in Ableton 12 on macOS.
  • Fixed crash on plugin close in Reason Studio on macOS.
  • Fixed dial knob latch behavior in Logic Pro X.

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Celebrating 10 years of oeksound Soothe, the plugin Skrillex calls “so simple yet dynamic”

Oeksound Soothe celebrates 10 years

oeksound Soothe – a plugin that Skrillex once described as “so simple yet dynamic” – turns 10 this year. In that time, it’s gone from a niche problem-solver posted on Gearspace to a near-ubiquitous fixture in vocal chains, guitar buses and mastering sessions alike.

Originally developed by Finnish engineer and programmer Olli Keskinen, Soothe was born out of a desire to automate the painstaking, syllable-by-syllable EQ moves used by top mixing engineers.

Drawing on his background in digital signal processing, Keskinen designed Soothe as a dynamic resonance suppressor – similar to a de-esser or dynamic EQ, but far more adaptive in practice. Instead of applying static cuts, the plugin identifies problematic frequencies in real time and reduces them without flattening the surrounding tone, maintaining clarity.

As Keskinen explained in a 2017 interview, “Due to the chaotic radiation patterns of the instruments, and multiplied by the pickup patterns of the microphones, nastiness is likely to be present when sticking a microphone a few inches from a sound source. Soothe is at its best when used as the first line of defence to treat these problematic sound sources, saving the mixing engineer a lot of time and frustration trying to get the stuff to sit in the mix, especially with the lead parts.”

After gaining early traction on Gearspace, Soothe’s momentum accelerated when Grammy-winning producer Greg Wells – whose credits include Timbaland, Adele, and Katy Perry – publicly championed it.

“If the person praising you has clout, many people in our industry will start to believe in the product,” Keskinen later observed. “Wells did exactly what I developed the product for.”

For engineers deep in surgical EQ work, the appeal was obvious. Metal producer Dave Otero puts it bluntly: “I was already tackling this problem before Soothe came out, and spending too long doing these surgical cuts. And it’s just so much harder to do that when that task takes an hour. With Soothe, you can get there in the first one or two minutes.”

The 2020 release of Soothe2 refined the concept further, adding expanded controls while optimising CPU usage and latency. Mastering engineer Heba Kadry calls Soothe2 her “golden solution” because it “attenuates the issues while self-adjusting to whatever else is going on in the same frequency range sounds so natural” – even when working without access to stems or a multitrack.

Today, Soothe sits alongside pitch correction as one of those tools that has quietly embedded itself into modern workflows. And despite its near-ubiquity, oeksound says its focus hasn’t changed.

“Our mission is still the same as it was when oeksound was founded, even if our team is now bigger,” says Atte Karm, Marketing Director at oeksound. “We aim to create tools that solve real problems for audio professionals. Reliably good-sounding algorithms and an intuitive user interface are a must so that pros can work quickly, so they are deeply ingrained in our work.”

The company has since released other plugins including Soothe Live, which adapts the resonance suppression concept for live use; Bloom, an “adaptive tone shaper”; and Spiff, an “adaptive transient processor” that lets you cut or boost transients with great detail.

Learn more at oeksound.

The post Celebrating 10 years of oeksound Soothe, the plugin Skrillex calls “so simple yet dynamic” appeared first on MusicTech.